Koster says in 2012 that, “Immersion is not a core game virtue. It was a style, one that has had an amazing run, and may continue to pop up from time to time the way that we still hear swing music in the occasional pop hit.” Which made me question whether or not the accuracy in that is true, where you look at a game series like Assassin’s Creed or World of Warcraft or the one hit wonder games like Minecraft which are all roleplaying, immersive games that have seen continued success throughout the years. Assassin’s Creed Syndicate is set to be released this year and is planned to be a bang following a poor rating this last year.
While Koster’s argument is that immersion isn’t a core game value, I would argue that with the new generations becoming young adults that they are experiencing their fantasy and dream time within these video games where reading books and enjoying their own personal imagination has become a nerdy hobby for extroverts who are identified in high school as nerds. The issue I see with immersion driven games is that it promotes young people to explore a confined realm as to imagination without limits in a book or in their own work, writing down their imagined world and thoughts.